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Introduction to Ray Tracing: a Simple Method for Creating 3D Images

Beginner robot Difficulty 2/5 Build project Stop 5 / 94 C++ ages 11-13

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What is it?

Introduction to Ray Tracing: a Simple Method for Creating 3D Images is in our Build your own 3D Renderer group, a list of tutorials about making a program that draws 3D scenes. We only know the title, short description and level from our list.

Is it for me?

It is for people who like graphics and maths. There are Beginner items, but most take some programming experience. It suits about age 11-13 and up.

Grown-ups: graphics tutorials usually need a programming language installed.

How to start

  1. Pick a Beginner tutorial.
  2. Open it with a grown-up and read the first step.
  3. Draw a single shape on the screen before anything else.

How much time?

Plan about 40 minutes at a time over about 5 sessions. (estimate)

40 min per session 5 sessions estimate

A plan you can follow

  1. Day 1 30 min Set up and draw one shape.
  2. Week 1 60 min Draw a cube or a simple scene.
  3. Week 2 60 min Add colour and light.
  4. Week 3 60 min Move the camera and share your picture.

Times are estimates. Go at your own speed.

Go to the learning site

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Go to the learning site (opens the original site in a new tab)

https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/how-does-it-work

On another site. From the list: codecrafters-io/build-your-own-x · License: CC0-1.0 · Build your own 3D Renderer

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Stop 3 From NAND to Tetris: Building a Modern Computer From First Principles Build project Stop 4 How To: Augmented Reality App Tutorial for Beginners with Vuforia and Unity 3D Build project Stop 5 Introduction to Ray Tracing: a Simple Method for Creating 3D Images Build project Stop 6 V Resource list Stop 7 VBA Resource list Stop 8 Education Resource list Stop 9 Esolangs Resource list

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