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Ray Tracing in One Weekend

Advanced astronaut Difficulty 5/5 Build project Stop 87 / 94 C++ ages teen+

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What is it?

Ray Tracing in One Weekend is in our Build your own 3D Renderer group, a list of tutorials about making a program that draws 3D scenes. We only know the title, short description and level from our list.

Is it for me?

It is for people who like graphics and maths. There are Beginner items, but most take some programming experience. It suits about age teen+ and up.

Grown-ups: graphics tutorials usually need a programming language installed.

How to start

  1. Pick a Beginner tutorial.
  2. Open it with a grown-up and read the first step.
  3. Draw a single shape on the screen before anything else.

How much time?

Plan about 80 minutes at a time over about 10 sessions. (estimate)

80 min per session 10 sessions estimate

A plan you can follow

  1. Day 1 30 min Set up and draw one shape.
  2. Week 1 60 min Draw a cube or a simple scene.
  3. Week 2 60 min Add colour and light.
  4. Week 3 60 min Move the camera and share your picture.

Times are estimates. Go at your own speed.

Go to the learning site

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Go to the learning site (opens the original site in a new tab)

https://raytracing.github.io/books/RayTracingInOneWeekend.html

On another site. From the list: codecrafters-io/build-your-own-x · License: CC0-1.0 · Build your own 3D Renderer

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